The Disassembler

The disassembler is a different way of looking at the PSX memory.  I am not too familiar with it but I will try and see what I can get out of it for you.

The column on the left is the addresses stepping at a value of 4 HEX.  The column in the center is the values of the four codes each line has.  Look at $80187D00 (our TM2 Infinite Armor Code).  The codes read from right to left again. That would give us $301187D00 is 00E5, $30187D01 is 0000, and so on until all codes are read.

F1 - Back to HEX/ASCII - Returns to the normal Memory Editor.
F4 - Reset NOP's - Reset the No OPeration codes.
F6 - NOP Block Begin - Starting addresses for the area you want to make NOP
F7 - NOP Block End - Ending address for the area you want to make NOP
F8 - Toggle NOP - Turn on/off NOP codes.
F9 - Jump to Address - Jump to address input by you.
F10 - Jump to next NOP - Go to the next NOP that is enabled.
F11 - Show Codes & NOP's - Shows all NOP and codes that are active.
F12 - Breakpoint Editor - Enter the breakpoint editor.
 

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